Tomorrow and Tomorrow and Tomorrow: A novel
A New York Times best seller • A Fallon book club pick
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry, two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
BOOK SUMMARY
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.
These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
ABOUT THE AUTHOR
Gabrielle Zevin is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry, which won the Southern California Independent Booksellers Award and the Japan Booksellers' Award among other honors, and Young Jane Young, which won the Southern Book Prize. Her novels have been translated into thirty-nine languages. She has also written books for young readers, including the award-winning Elsewhere. She lives in Los Angeles.
PRAISE
"This sweeping, gorgeously written novel … charts the beauty, tenacity, and fragility of human love and creativity…. One of the best books I've ever read." —John Green
"Delightful and absorbing...Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are...Expansive and entertaining...Dozens of Literary Gamers will cherish the world she's lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation." —Tom Bissell, The New York Times
"A tour de force... A moving demonstration of the blended power of fiction and gaming....Zevin describes herself as 'a lifelong gamer.' That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn't still own a copy of 'Space Invaders.' But instead, she's written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen." —Ron Charles, The Washington Post
PRODUCT INFORMATION
- Paperback
- 416 Pages
- Fiction / Literary
- 8 in H | 5.2 in W | 0.9 in T | 0.7 lb